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Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Ivy Niladic

Appearances
27
Visible killmail appearances
Kills
27
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-26 04:30:26
1d ago
Top hotspot
TAL1-3
17 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: TAL1-3 is the strongest visible hotspot with 17 appearances (17 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Cat-Tastrophe Holdings (Paws n Claws Collective).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
TAL1-3 17 17 0 2026-03-26 02:25:24
S-CUEA 5 5 0 2026-03-26 04:30:26
ZWM-BB 5 5 0 2026-03-26 04:09:37

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Cat-Tastrophe Holdings Paws n Claws Collective 8
Blackwater USA Inc. Deepwater Hooligans 7
The Terrifying League Of Dog Fort Deepwater Hooligans 3
Dishonorable Duel Disturbance Deepwater Hooligans 2
Ishikara Mechatronic Systems D3ad End 1
The Reason is Treason Deepwater Hooligans 1
Full Broadside Deepwater Hooligans 1
3i Atlas Corporation 1
Gods Of Gold D3ad End 1
Outback Steakhouse of Pancakes Deepwater Hooligans 1

Victim hulls

Hull Events
Nightmare 10
Standup Templar I 4
Loki 4
Standup Einherji I 2
Astrahus 2
Huginn 2
Manticore 1
Capsule 1
Blackbird 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.