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Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Justkill27

Appearances
36
Visible killmail appearances
Kills
36
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-03-24 20:19:12
2d ago
Top hotspot
KS8G-M
10 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: KS8G-M is the strongest visible hotspot with 10 appearances (10 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: Scan Stakan (HOLD MY PROBS).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
KS8G-M 10 10 0 2026-03-22 17:23:14
HLR-GL 7 7 0 2026-03-24 19:33:51
80G-H5 5 5 0 2026-03-24 20:06:13
EU-WFW 4 4 0 2026-03-20 20:42:23
JUE-DX 3 3 0 2026-03-24 20:19:12
E-WMT7 3 3 0 2026-03-22 17:45:51
K-YL9T 2 2 0 2026-03-22 18:17:35
2EV-BA 2 2 0 2026-03-20 21:36:37

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Scan Stakan HOLD MY PROBS 11
Moonlight Mouse Hole Lunar Luminescence 11
Interstellar Evolved Reeloaded. 1
Cat-Tastrophe Holdings Paws n Claws Collective 1
MrP T2 Lunar Luminescence 1
Federation of New Eden Cat Scratch Fevers 1
NerfIt Red Alliance 1
Bad Robot Inc. Red Alliance 1
I N T I Reeloaded. 1
Evian Industries Reeloaded. 1

Victim hulls

Hull Events
Retribution 5
Flycatcher 4
Nightmare 4
Drekavac 3
Osprey Navy Issue 3
Sabre 2
Curse 2
Imperial Navy Slicer 2
Scimitar 2
Metenox Moon Drill 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.