Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Y0ZZ

Appearances
45
Visible killmail appearances
Kills
45
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-26 19:37:49
2d ago
Top hotspot
O4T-Z5
23 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: O4T-Z5 is the strongest visible hotspot with 23 appearances (23 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Uabros (Dracarys.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
O4T-Z5 23 23 0 2026-03-26 19:37:49
Auga 10 10 0 2026-03-22 16:20:49
KBP7-G 5 5 0 2026-03-25 16:43:46
Amamake 4 4 0 2026-03-25 16:15:39
UAJ5-K 1 1 0 2026-03-23 19:09:33
Sakenta 1 1 0 2026-03-22 18:06:57
Konola 1 1 0 2026-03-22 17:44:41

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Uabros Dracarys. 4
Steel Legion Brotherhood Dracarys. 3
Dark Space Calling Dracarys. 3
Swiss Gaming Club Dracarys. 3
Jerkasaurus Wrecks Inc. Sedition. 2
Happy Birth Day 2
The Sapphire Liontooth Association Curatores Veritatis Alliance 2
Cozy Mischief Sedition. 2
Sons of Luminaire Logistics Division 1
Why So Sage Dracarys. 1

Victim hulls

Hull Events
Drake Navy Issue 16
Capsule 4
Basilisk 3
Claymore 2
Huginn 2
Thrasher Fleet Issue 1
Kikimora 1
Apostle 1
Athanor 1
Astero 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.