Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Xiao Five2

Appearances
36
Visible killmail appearances
Kills
36
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-28 21:14:32
5h ago
Top hotspot
Amamake
28 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Amamake is the strongest visible hotspot with 28 appearances (28 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Rattini Tribe (Minmatar Fleet Alliance).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Amamake 28 28 0 2026-03-28 21:14:32
Manjonakko 4 4 0 2026-03-25 07:22:10
Mushikegi 2 2 0 2026-03-22 09:06:45
Dodixie 1 1 0 2026-03-28 08:32:39
Vaaralen 1 1 0 2026-03-22 09:23:35

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Rattini Tribe Minmatar Fleet Alliance 4
The Nordic Associates Insidious. 2
Straylight Systems Minmatar Fleet Alliance 2
Dawn's Light Guri 2
Orizon Inc. Insidious. 2
Wormholes In Nuts Storm Petrel Alliance 2
Subsidy H.R.S. Xagenic Freymvork 1
Silent Vale LinkNet 1
Our Sanctum Insidious. 1
Therapy. Insidious. 1

Victim hulls

Hull Events
Osprey Navy Issue 6
Tempest 6
Catalyst Navy Issue 3
Capsule 2
Apocalypse 2
Osprey 2
Cormorant Navy Issue 1
Jackdaw 1
Barghest 1
Stratios 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.