Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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MlNlNG MyOWN BUSlNESS

Appearances
17
Visible killmail appearances
Kills
17
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-19 16:14:29
8d ago
Top hotspot
Fluekele
9 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Fluekele is the strongest visible hotspot with 9 appearances (9 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: Arax Solutions.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Fluekele 9 9 0 2026-03-19 16:14:29
Alsottobier 7 7 0 2026-03-18 09:05:22
Jaschercis 1 1 0 2026-03-14 21:57:14

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Arax Solutions 7
K Limited Productions 2
Ore Corporation inicu 1
Yui Gold 1
Dust514 Corporation 98244793 1
Texas Multi-National Organization MlNER NEEDs 1
Legion of Blood and Iron 1
Levias Mining Gmbh aund Co. KG 1
Internet Spaceship Providers 1
Midnight Sentinels 1

Victim hulls

Hull Events
Caldari Control Tower Small 3
Gallente Control Tower Small 2
Caldari Control Tower Medium 2
Sensor Dampening Battery 2
Caldari Control Tower 2
Raitaru 1
Minmatar Control Tower Medium 1
White Noise Generation Battery 1
Spatial Destabilization Battery 1
Ion Field Projection Battery 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.