Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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sharky 59

Appearances
7
Visible killmail appearances
Kills
5
71.4% of appearances
Losses
2
28.6% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-27 20:54:06
18h ago
Top hotspot
KCT-0A
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: KCT-0A is the strongest visible hotspot with 4 appearances (2 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Violence is the Answer.
Threat profile: Most common visible final-blow threat: Violence is the Answer.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
KCT-0A 4 2 2 2026-03-27 20:54:06
G95F-H 1 1 0 2026-03-17 16:32:23
D4KU-5 1 1 0 2026-03-11 20:56:56
TEG-SD 1 1 0 2026-03-11 12:26:29

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Violence is the Answer 2
Space traveles to nowhere 1
Special law enforcement department Fraternity. 1
Gregarious Games Mechanized Federation Solyaris Chtonium 1

Victim hulls

Hull Events
Deacon 1
Exequror Navy Issue 1
Sabre 1
Manticore 1
Moa 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Violence is the Answer 2

Final-blow hulls

Hull Events
Orthrus 1
Drake Navy Issue 1