Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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AXTTTTP

Appearances
8
Visible killmail appearances
Kills
8
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-26 12:42:31
2d ago
Top hotspot
Otanuomi
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Otanuomi is the strongest visible hotspot with 4 appearances (4 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 12:00 UTC and stays active through roughly 14:59 UTC.
Target profile: Most common visible victim entity: State War Academy.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Otanuomi 4 4 0 2026-03-26 12:42:31
Urhinichi 2 2 0 2026-03-12 12:52:34
Harva 1 1 0 2026-03-12 12:34:34
Tunudan 1 1 0 2026-03-12 12:27:06

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
State War Academy 2
Fish Vending Machine Beyond the Breach 2
Absolute Order XXIV Absolute Will 2
CATALYST FOR YOU United Cats 1
Kybernauts Kybernauts Clade 1

Victim hulls

Hull Events
Catalyst Navy Issue 1
Vedmak 1
Porpoise 1
Mobile Tractor Unit 1
Huginn 1
Capsule 1
Nereus 1
Arbitrator 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.