Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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MalikBelag022026

Appearances
6
Visible killmail appearances
Kills
0
0.0% of appearances
Losses
6
100.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-19 00:44:04
9d ago
Top hotspot
Amamake
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Amamake is the strongest visible hotspot with 4 appearances (0 kills / 4 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: No clear target trend yet in the selected window.
Threat profile: Most common visible final-blow threat: Sanity's Redemption.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Amamake 4 0 4 2026-03-07 03:50:15
UALX-3 1 0 1 2026-03-19 00:44:04
Otou 1 0 1 2026-02-28 21:51:23

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

No visible victim-entity pattern yet.

Victim hulls

No visible victim-hull pattern yet.

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Sanity's Redemption 2
Kill'em all. Let Bob sort'em out. Ushra'Khan 2
FREAKS CIRCUS Train Wreck. 1
Jerkasaurus Wrecks Inc. Sedition. 1

Final-blow hulls

Hull Events
Federation Navy Comet 2
Republic Fleet Firetail 2
Venture 1
Legion 1