Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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ALEXCHEV

Appearances
9
Visible killmail appearances
Kills
0
0.0% of appearances
Losses
9
100.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-27 12:50:57
1d ago
Top hotspot
Martoh
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Martoh is the strongest visible hotspot with 3 appearances (0 kills / 3 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: No clear target trend yet in the selected window.
Threat profile: Most common visible final-blow threat: NOT HALF BAD (Dracarys.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Martoh 3 0 3 2026-03-27 12:50:57
Tama 2 0 2 2026-03-27 02:34:43
Piak 2 0 2 2026-03-26 13:18:39
Sujarento 2 0 2 2026-03-23 17:44:32

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

No visible victim-entity pattern yet.

Victim hulls

No visible victim-hull pattern yet.

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
NOT HALF BAD Dracarys. 2
iikk ZBZ 2
Black Rabbits Black Rabbit. 2
The Tuskers The Tuskers Co. 1
Shepards Of Mettle 1
The Sacred Union Dead Game Society. 1

Final-blow hulls

Hull Events
Catalyst Navy Issue 2
Federation Navy Comet 2
Thrasher Fleet Issue 1
Scythe Fleet Issue 1
Retribution 1
Hawk 1
Rifter 1