Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Daniels Jelis

Appearances
11
Visible killmail appearances
Kills
0
0.0% of appearances
Losses
11
100.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-27 15:28:06
10h ago
Top hotspot
J154212
6 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J154212 is the strongest visible hotspot with 6 appearances (0 kills / 6 losses).
Prime activity: The strongest visible activity window starts around 07:00 UTC and stays active through roughly 09:59 UTC.
Target profile: No clear target trend yet in the selected window.
Threat profile: Most common visible final-blow threat: Epic Ganking Time (CODE.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J154212 6 0 6 2026-03-26 08:03:04
Gheth 2 0 2 2026-03-25 19:17:30
J141848 2 0 2 2026-03-13 22:34:22
Perimeter 1 0 1 2026-03-27 15:28:06

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

No visible victim-entity pattern yet.

Victim hulls

No visible victim-hull pattern yet.

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Epic Ganking Time CODE. 2
Next Frontier Unlimited 2
Marubika 2
Stryker Industries Stryker Group 2
BobVult 1
Vandals United 1
CollapseTrap 1

Final-blow hulls

Hull Events
Astero 4
Thrasher 2
Stiletto 2
Proteus 1
Manticore 1
Rupture 1