Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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AndrewF31 BARBU

Appearances
9
Visible killmail appearances
Kills
9
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-08 19:56:53
19d ago
Top hotspot
Sieh
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Sieh is the strongest visible hotspot with 3 appearances (3 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Angry Angels Constructions (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Sieh 3 3 0 2026-03-07 19:32:20
Y-MPWL 2 2 0 2026-03-04 09:37:05
3KB-J0 1 1 0 2026-03-08 19:56:53
Hoshoun 1 1 0 2026-03-08 19:11:37
FC-3YI 1 1 0 2026-02-27 10:49:42
KBP7-G 1 1 0 2026-02-27 07:28:04

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Angry Angels Constructions Goonswarm Federation 2
Nathrack Inc 1
Darktrace Reeloaded. 1
RagTag Adventurers 1
Operation Ferocious Lemming The Curatores Veritatis Auxiliary 1
Caldari Independent Navy Reserve Curatores Veritatis Alliance 1
Truckers Administrator Ice.Road.Truckers. 1
Absolutely ineffective corp HOLD MY PROBS 1

Victim hulls

Hull Events
Mobile Cynosural Beacon 1
Astero 1
Anshar 1
Orca 1
Providence 1
Devoter 1
Gallente Shuttle 1
Capsule 1
Tempest 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.