Major Multi-Character Update - 3/7/2026

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Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Appearances
17
Visible killmail appearances
Kills
17
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-25 14:38:42
2d ago
Top hotspot
Ahbazon
7 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Ahbazon is the strongest visible hotspot with 7 appearances (7 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 09:00 UTC and stays active through roughly 11:59 UTC.
Target profile: Most common visible victim entity: RedOne Division (Synergy of Steel).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Ahbazon 7 7 0 2026-03-25 14:38:42
PKG4-7 3 3 0 2026-03-22 09:38:06
HB7R-F 2 2 0 2026-03-22 10:03:16
AH-B84 2 2 0 2026-03-22 09:43:26
F-9F6Q 1 1 0 2026-03-22 09:50:10
QXQ-BA 1 1 0 2026-03-22 09:12:00
M-HU4V 1 1 0 2026-03-22 09:06:50

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
RedOne Division Synergy of Steel 3
25. Wolfpack Division Synergy of Steel 2
Endless-Fury Ahbazon-Prime 2
Sunset Red Activity Club Insidious. 2
Red Cold Chili Banderlogs Academy PEPE SQUAD 1
Tempered Aggression Seker Matar 1
Earth Watch Orbit Control Synergy of Steel 1
I Maicar Mordo Synergy of Steel 1
The God Hand. Ahbazon-Prime 1
Squatch Squad 1

Victim hulls

Hull Events
Tempest 5
Gila 2
Ishtar 2
Porpoise 1
Brutix Navy Issue 1
Myrmidon 1
Raven Navy Issue 1
Cerberus 1
Retribution 1
Tornado 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.