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Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Storm Chasers.

Appearances
789
Visible killmail appearances
Kills
690
87.5% of appearances
Losses
99
12.5% of appearances
Hot systems
89
Distinct systems in window
Newest visible event
2026-03-27 05:20:15
14h ago
Top hotspot
D-I9HJ
128 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: D-I9HJ is the strongest visible hotspot with 128 appearances (125 kills / 3 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: KarmaFleet (Goonswarm Federation).
Threat profile: Most common visible final-blow threat: Systems High Guard (Tactical Narcotics Team).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
D-I9HJ 128 125 3 2026-03-25 00:49:58
4-HWWF 109 107 2 2026-03-22 00:01:08
BWF-ZZ 89 78 11 2026-03-23 20:55:02
YMJG-4 51 51 0 2026-03-14 19:02:14
LX-ZOJ 30 15 15 2026-03-24 16:34:59
8TPX-N 26 26 0 2026-03-22 04:55:20
WBR5-R 25 25 0 2026-03-15 05:11:20
Atioth 18 5 13 2026-03-25 01:39:21
V-NL3K 17 17 0 2026-03-21 20:40:27
7-K5EL 14 14 0 2026-03-21 23:47:27
W6VP-Y 12 12 0 2026-03-15 01:23:40
Raravoss 12 11 1 2026-03-13 18:16:58

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
KarmaFleet Goonswarm Federation 38
Primal Instinct Inc. The Initiative. 24
Brave Newbies Inc. Brave Collective 20
Southern Cross Monopoly Flying Dangerous 18
Tech Builds The Initiative. 15
PulaLeeroy Br Brave Collective 15
Ascendance Goonswarm Federation 12
Bare Minimum Bandits I Showed You My Probes... Please Respond... 12
Tactical Withdrawal Team The Rejected. 12
Sensible People Sigma Grindset 9

Victim hulls

Hull Events
Capsule 149
Maelstrom 36
Retribution 35
Flycatcher 33
Praxis 27
Typhoon 14
Osprey Navy Issue 12
Exequror Navy Issue 11
Sabre 11
Raven Navy Issue 11

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Systems High Guard Tactical Narcotics Team 16
Special Assault Unit SONS of BANE 5
Armilies Corporation Domain Research and Mining Inst. 4
Squatch Squad 4
PICHATRON Invidia Gloriae Comes 3
Commonwealth Mercenaries BLACKFLAG. 3
I N E X T R E M I S Tactical Narcotics Team 2
Interstellar Scum LowSechnaya Sholupen 2
Rev3nants Wrath The Initiative. 2
Cyrk stracencow 2

Final-blow hulls

Hull Events
Praxis 8
Kikimora 7
Crusader 7
Jackdaw 6
Manticore 5
Loki 4
Svipul 3
Orthrus 3
Exequror Navy Issue 3
Maelstrom 3