Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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MERC'in Special Forces

Appearances
51
Visible killmail appearances
Kills
51
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-19 16:14:29
8d ago
Top hotspot
Alsottobier
31 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Alsottobier is the strongest visible hotspot with 31 appearances (31 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 09:00 UTC and stays active through roughly 11:59 UTC.
Target profile: Most common visible victim entity: Midnight Sentinels.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Alsottobier 31 31 0 2026-03-18 09:05:22
Doussivitte 10 10 0 2026-03-19 09:37:50
Fluekele 9 9 0 2026-03-19 16:14:29
Jaschercis 1 1 0 2026-03-14 21:57:14

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Midnight Sentinels 25
Legion of Blood and Iron 11
Arax Solutions 7
K Limited Productions 2
Yui Gold 1
Dust514 Corporation 98244793 1
Texas Multi-National Organization MlNER NEEDs 1
Levias Mining Gmbh aund Co. KG 1
Internet Spaceship Providers 1
Ore Corporation inicu 1

Victim hulls

Hull Events
Medium Railgun Battery 12
Sensor Dampening Battery 8
Small Railgun Battery 5
Stasis Webification Battery 4
White Noise Generation Battery 4
Gallente Control Tower Small 3
Caldari Control Tower Small 3
Warp Disruption Battery 3
Caldari Control Tower Medium 2
Caldari Control Tower 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.