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Presence Trends

Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.

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ZW-BY5

Appearances
123
Visible killmail appearances
Distinct pilots
185
Observed pilots in this place
Distinct corps
79
Corporations showing up here
Distinct alliances
34
Alliance footprint
Peak 3h window
22:00–00:59
35 appearances
Peak 6h window
19:00–00:59
55 appearances

Presence summary

Quick read of where activity is clustering and how strong the public signal is.

Observed activity: ZW-BY5 shows 123 visible killmail appearances in the selected window.
Observed participants: 185 distinct pilots from 79 corporations were observed here.
Constellation spread: 6 systems inside the constellation show visible activity in the selected window.
Prime window: The strongest short window runs around 22:00–00:59 UTC, while the broader sustained window clusters around 19:00–00:59 UTC.
Most active corporation: Grimm Hounds appears on 27 visible killmails here.
What dies here: Capsule is the most common visible victim hull in this place.

Prime activity windows

UTC view of visible activity by hour, plus distinct-pilot density.

Hourly density

UTC hour Appearances Distinct pilots Distinct corps
00:00 13 18 12
01:00 2 5 2
02:00 9 21 10
03:00 1 2 2
05:00 1 2 2
08:00 3 4 4
09:00 4 7 7
10:00 2 3 3
11:00 1 1 1
12:00 5 14 12
13:00 7 9 7
14:00 9 14 7
15:00 6 20 13
16:00 5 8 8
17:00 6 16 13
18:00 7 14 13
19:00 7 30 15
20:00 4 13 3
21:00 9 17 9
22:00 8 9 8
23:00 14 26 13

Window notes

Best 3h window: 22:00–00:59 UTC with 35 appearances.
Best 6h window: 19:00–00:59 UTC with 55 appearances.
Latest visible event: 2026-03-27 14:52:53
Oldest event in window: 2026-02-25 22:16:36

Hot systems inside this constellation

The most active visible systems inside the selected constellation.

System Appearances Distinct pilots Latest event Action
W9-DID 34 34 2026-03-26 21:52:47 Open system
GMLH-K 29 55 2026-03-25 18:58:05 Open system
GE-94X 24 50 2026-03-26 02:14:34 Open system
KW-I6T 16 34 2026-03-27 14:52:53 Open system
EX-0LQ 12 33 2026-03-26 02:11:56 Open system
S-U2VD 8 17 2026-03-25 13:21:19 Open system

Most active entities

Who shows up most often in this place, across corps, alliances, and individual pilots.

Pilots

PilotAppsCorp
Makentoshi Blow 10 Formica Corp.
TerpSneeze 9 Lethal Devotion
Roggle 8 Tactically Euthanized
Leonidas Snow 8 Get Fing Rekt Son
Zombie Dex 8 GoonWaffe
uMillenium 7 Get Fing Rekt Son
Satama Soikutsu 6 Grimm Hounds
AexisKae 6 The New Federation
Shikibato Jouhinen 5 Grimm Hounds
Kunachi Tsero Maken 5 Grimm Hounds

Repeated co-appearance

Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.

Pilot pairs

PairKills togetherSystems
uMillenium + Leonidas Snow 6 1
uMillenium + TerpSneeze 6 1
Leonidas Snow + TerpSneeze 6 1
Rin12 Saissore + Dushman 4 1
Killjoy Ender + AexisKae 3 3
Carlito Grey + AexisKae 3 2
Shiro Lennelluc + Dushman 3 1
Shiro Lennelluc + Rin12 Saissore 3 1
Shiro Lennelluc + Gelt Enat 2 2
Odysemus + Killjoy Ender 2 2

Corporation pairs

PairKills togetherHours
Lethal Devotion + Get Fing Rekt Son 6 2
Sensible People + The New Federation 4 4
Industrial Mining and Mayhem + The New Federation 4 3
The New Federation + Priory Of The Lemon 3 3
Good Ole Boys + Industrial Mining and Mayhem 3 3
Sensible People + Priory Of The Lemon 3 3
Good Ole Boys + The New Federation 3 3
The Newb Federation + The New Federation 3 2
Applied Anarchy + Baba Yagas 3 1
Good Ole Boys + Priory Of The Lemon 2 2

What dies here

Victim-side patterns that help infer what kind of activity tends to happen in this place.

Victim hulls

HullEvents
Capsule 32
Ishtar 16
Mobile Tractor Unit 6
Heron 6
Buzzard 5
Mercenary Den 4
Astero 4
Anathema 4
Sigil 3
Naga 3

Victim groups

Corporation / allianceEvents
Grimm Hounds 19
Tactically Euthanized 14
Scan Stakan 10
The Newb Federation 5
Zealot's 4
Structure Holder 4
Russian Wanderers 3
Sensible People 3
Absolute Order XVIII 3
What Could Possibly Go Wr0ng. 3