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Place-first killmail presence intel for systems and constellations. See where activity clusters, when it peaks, who shows up most, who tends to appear together, and what kind of targets are dying there.
Quick read of where activity is clustering and how strong the public signal is.
UTC view of visible activity by hour, plus distinct-pilot density.
| UTC hour | Appearances | Distinct pilots | Distinct corps |
|---|---|---|---|
| 00:00 | 1 | 2 | 2 |
| 01:00 | 6 | 7 | 6 |
| 02:00 | 2 | 6 | 4 |
| 03:00 | 2 | 6 | 4 |
| 04:00 | 1 | 2 | 3 |
| 05:00 | 7 | 6 | 6 |
| 06:00 | 7 | 8 | 5 |
| 07:00 | 4 | 5 | 4 |
| 08:00 | 8 | 8 | 5 |
| 09:00 | 9 | 16 | 7 |
| 10:00 | 14 | 17 | 13 |
| 11:00 | 2 | 3 | 4 |
| 12:00 | 42 | 32 | 15 |
| 13:00 | 16 | 20 | 13 |
| 14:00 | 42 | 27 | 19 |
| 15:00 | 24 | 21 | 15 |
| 16:00 | 13 | 13 | 8 |
| 17:00 | 16 | 8 | 10 |
| 18:00 | 13 | 16 | 12 |
| 19:00 | 37 | 24 | 22 |
| 20:00 | 61 | 39 | 29 |
| 21:00 | 58 | 41 | 31 |
| 22:00 | 13 | 11 | 11 |
| 23:00 | 6 | 4 | 5 |
Who shows up most often in this place, across corps, alliances, and individual pilots.
| Corporation | Apps | Pilots |
|---|---|---|
| CONCORD | 235 | 0 |
| Big Willies PVP Madness | 119 | 16 |
| CSR Civil Guard | 92 | 11 |
| Bigbadaboom. | 33 | 2 |
| Bad and Dumb | 29 | 2 |
| State War Academy | 22 | 15 |
| Guristas | 18 | 0 |
| The Red RightHand | 14 | 1 |
| Banished Braindead Zombies | 12 | 4 |
| North Korean Nuclear Research | 12 | 3 |
| Alliance | Apps | Pilots |
|---|---|---|
| Safety. | 164 | 24 |
| Citizen's Star Republic | 92 | 11 |
| Fraternity. | 12 | 4 |
| Brave Collective | 12 | 3 |
| Goonswarm Federation | 11 | 5 |
| Novus Ordo. | 9 | 7 |
| Main Stage Strip Miners Excavation and Exploration | 7 | 3 |
| Wrecking Machine. | 6 | 2 |
| BLACKFLAG. | 5 | 7 |
| D3ad End | 5 | 3 |
| Pilot | Apps | Corp |
|---|---|---|
| 28 Days Aulmais | 91 | Big Willies PVP Madness |
| Risa 'Sally' Shiramine | 48 | CSR Civil Guard |
| CASTOLE | 31 | Bigbadaboom. |
| 4 Weeks Aulmais | 29 | Big Willies PVP Madness |
| Chris Pandora | 28 | Big Willies PVP Madness |
| Zombi 2020 | 27 | Big Willies PVP Madness |
| Kaede 'Maple' Honjo | 23 | CSR Civil Guard |
| Ira Warwick | 20 | Bad and Dumb |
| Hillbilly-6000 | 19 | Big Willies PVP Madness |
| Vetuka Hano | 14 | The Red RightHand |
Groups repeatedly appearing together on the same kills in this place. These are attacker-side pairings, not proof of full fleets.
| Pair | Kills together | Systems |
|---|---|---|
| 28 Days Aulmais + 4 Weeks Aulmais | 29 | 1 |
| 28 Days Aulmais + Chris Pandora | 28 | 1 |
| 4 Weeks Aulmais + Chris Pandora | 28 | 1 |
| 28 Days Aulmais + Zombi 2020 | 27 | 1 |
| Chris Pandora + Zombi 2020 | 27 | 1 |
| 4 Weeks Aulmais + Zombi 2020 | 27 | 1 |
| Chris Pandora + Ziggyisnothererightnow | 7 | 1 |
| 4 Weeks Aulmais + Ziggyisnothererightnow | 7 | 1 |
| Zombi 2020 + Ziggyisnothererightnow | 7 | 1 |
| 28 Days Aulmais + Ziggyisnothererightnow | 7 | 1 |
| Pair | Kills together | Hours |
|---|---|---|
| Corporate Police Force + CONCORD | 8 | 8 |
| Belt Raider Inc. + Dark-Rising | 6 | 3 |
| CONCORD + HIGH SEC MINING CORP | 5 | 2 |
| Guristas + CSR Civil Guard | 5 | 4 |
| CONCORD + Guristas | 4 | 4 |
| Guristas + The Red RightHand | 3 | 2 |
| Guristas + Bigbadaboom. | 2 | 2 |
| Mother Rusia Enterprises + Te lo dije Sphen | 2 | 2 |
| Guristas + State War Academy | 2 | 2 |
| Mother Rusia Enterprises + Viking Ore Incorporated | 2 | 2 |
Victim-side patterns that help infer what kind of activity tends to happen in this place.
| Hull | Events |
|---|---|
| Velator | 90 |
| Catalyst | 88 |
| Capsule | 29 |
| Gila | 26 |
| Ibis | 26 |
| Pioneer | 24 |
| Coercer | 16 |
| Venture | 15 |
| Minmatar Shuttle | 12 |
| Thrasher | 6 |
| Corporation / alliance | Events |
|---|---|
|
CSR Civil Guard Citizen's Star Republic
|
67 |
|
Big Willies PVP Madness Safety.
|
61 |
|
Bigbadaboom. Safety.
|
23 |
| Bad and Dumb | 23 |
| State War Academy | 19 |
|
Banished Braindead Zombies Fraternity.
|
12 |
| Science and Trade Institute | 10 |
|
North Korean Nuclear Research Brave Collective
|
10 |
| The Red RightHand | 10 |
|
Tsundere Death Squad Safety.
|
8 |