Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Rackshar

Appearances
621
Visible killmail appearances
Kills
574
92.4% of appearances
Losses
47
7.6% of appearances
Hot systems
151
Distinct systems in window
Newest visible event
2026-03-28 09:42:26
1d ago
Top hotspot
74-DRC
92 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 74-DRC is the strongest visible hotspot with 92 appearances (87 kills / 5 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Blood Raiders.
Threat profile: Most common visible final-blow threat: Balls Deep Inc. (No Safe Word).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
74-DRC 92 87 5 2026-02-05 19:21:07
Evati 31 27 4 2025-09-30 20:21:39
PNFW-O 25 23 2 2026-02-18 21:27:46
Hykanima 19 19 0 2026-03-24 16:49:35
Villasen 19 19 0 2026-03-09 16:38:07
0S1-GI 13 13 0 2026-01-16 19:32:17
K95-9I 12 12 0 2026-01-17 18:41:20
Okagaiken 11 11 0 2026-03-28 09:42:26
Kehjari 10 8 2 2026-03-27 18:58:11
Martoh 10 10 0 2026-03-07 12:12:08
MN9P-A 10 10 0 2026-01-30 22:22:45
Aset 10 10 0 2025-10-10 17:08:51

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Blood Raiders 42
PLA Fleet People's Liberation Alliance 41
Guristas 34
Rattini Tribe Minmatar Fleet Alliance 32
SergalJerk Test Alliance Please Ignore 14
Incognito Mode Brotherhood of Spacers 14
Hooded Underworld Guys Brotherhood of Spacers 14
Fuxi Legion Fraternity. 11
Star Frontiers Brotherhood of Spacers 10
Dreddit Test Alliance Please Ignore 10

Victim hulls

Hull Events
Blood Raiders Stronghold 42
Guristas Pirates Stronghold 34
Capsule 34
Mercenary Den 19
Vexor 18
Drake Navy Issue 17
Flycatcher 16
Mobile Small Warp Disruptor I 14
Rokh 12
Exequror Navy Issue 11

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Balls Deep Inc. No Safe Word 3
Short Bus Buccaneers SL0W CHILDREN AT PLAY 2
Star Frontiers Brotherhood of Spacers 2
A Murder Of Crows. Seker Matar 2
Tactical Withdrawal Team The Rejected. 2
D-sync D-sync. 2
Gladiators of Rage Fraternity. 2
Center For Kids Who Can't Fly Good Zoo Landers 2
Cristicorpus Fraternity. 2
SergalJerk Test Alliance Please Ignore 1

Final-blow hulls

Hull Events
Retribution 5
Orthrus 3
Drake Navy Issue 3
Zealot 3
Kikimora 2
Nightmare 2
Omen Navy Issue 2
Procurer 2
Rupture 2
Khizriel 1