Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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DDduk

Appearances
7
Visible killmail appearances
Kills
0
0.0% of appearances
Losses
7
100.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2025-10-24 21:31:44
5mo ago
Top hotspot
Kinakka
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Kinakka is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: No clear target trend yet in the selected window.
Threat profile: Most common visible final-blow threat: Know-Nothings (Negative Feedback).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Kinakka 2 0 2 2025-10-22 14:56:13
Oinasiken 1 0 1 2025-10-24 21:31:44
Reitsato 1 0 1 2025-10-22 15:20:21
F-G7BO 1 0 1 2025-10-22 14:24:14
Tama 1 0 1 2025-10-22 13:25:56
Reschard 1 0 1 2025-10-15 14:07:35

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

No visible victim-entity pattern yet.

Victim hulls

No visible victim-hull pattern yet.

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Know-Nothings Negative Feedback 2
Too Slow and not Aligned 1
Jay's Army The Republic. 1
One Risky Click Snuffed Out 1
New Eden Light Point College Fraternity. 1
Post Mortem Services S0ns Of Anarchy 1

Final-blow hulls

Hull Events
Machariel 2
Maulus Navy Issue 1
Brutix Navy Issue 1
Phantasm 1
Imperial Navy Slicer 1
Catalyst 1