Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Carolain980

Appearances
5
Visible killmail appearances
Kills
2
40.0% of appearances
Losses
3
60.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-16 00:08:47
13d ago
Top hotspot
Sarenemi
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Sarenemi is the strongest visible hotspot with 3 appearances (1 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Via Per Bellum.
Threat profile: Most common visible final-blow threat: United Caldari Navy (United Caldari Space Command.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Sarenemi 3 1 2 2026-03-14 22:07:06
Kehjari 1 1 0 2026-03-16 00:08:47
Nannaras 1 0 1 2026-03-13 03:03:33

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Via Per Bellum 1
Red Cold Chili Banderlogs Academy PEPE SQUAD 1

Victim hulls

Hull Events
Federation Navy Comet 1
Cormorant 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
United Caldari Navy United Caldari Space Command. 1
Blackstar Foundries Reckless Empire 1
Red Cold Chili Banderlogs Academy PEPE SQUAD 1

Final-blow hulls

Hull Events
Federation Navy Comet 1
Imperial Navy Slicer 1
Rupture 1