Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Kill Zone

Appearances
761
Visible killmail appearances
Kills
702
92.2% of appearances
Losses
59
7.8% of appearances
Hot systems
71
Distinct systems in window
Newest visible event
2026-03-28 23:35:29
10h ago
Top hotspot
MTO2-2
106 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: MTO2-2 is the strongest visible hotspot with 106 appearances (98 kills / 8 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Scan Stakan (HOLD MY PROBS).
Threat profile: Most common visible final-blow threat: Unknown corporation.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
MTO2-2 106 98 8 2026-03-22 21:03:28
Y4B-BQ 52 50 2 2026-03-13 02:11:05
LW-YEW 50 43 7 2026-03-28 10:00:40
HD-JVQ 48 44 4 2026-01-27 20:44:38
VVD-O6 36 36 0 2026-01-31 22:52:09
J-OAH2 36 36 0 2026-01-12 21:35:38
ETO-OT 35 33 2 2026-01-24 20:10:51
PE-SAM 34 33 1 2026-01-24 22:15:47
7-YHRX 33 33 0 2026-01-04 21:31:22
GTB-O4 31 31 0 2026-01-26 00:45:34
WIW-X8 25 25 0 2026-01-02 20:23:16
UAJ5-K 23 23 0 2026-03-25 18:43:16

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Scan Stakan HOLD MY PROBS 63
Tactical Withdrawal Team The Rejected. 23
Slow Chidlren at Play SL0W CHILDREN AT PLAY 22
Galactic Pet Trading SL0W CHILDREN AT PLAY 20
Short Bus Buccaneers SL0W CHILDREN AT PLAY 16
Violence is the Answer 15
Starlight Industries .co SL0W CHILDREN AT PLAY 12
Astrology Club. Insidious. 11
Immortalis Inc. Shadow Cartel 11
Most Valuable Capsuleers Reeloaded. 10

Victim hulls

Hull Events
Drake Navy Issue 75
Cyclone Fleet Issue 60
Nightmare 54
Muninn 32
Capsule 30
Hurricane Fleet Issue 26
Apocalypse Navy Issue 21
Huginn 20
Barghest 16
Claymore 16

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Unknown corporation 4
Navka Overminds 3
Vigilant Tyrannos 2
The Vendetta Mercenaries Vendetta Mercenary Group 2
Siromanci The Initiative. 2
Dishonorable Duel Disturbance Deepwater Hooligans 2
Besra Overwatch 2
Logistics Solutions HOLD MY PROBS 2
Stealth Strategy Style 2
G0lden Fleet. ZERG REBORN 2

Final-blow hulls

Hull Events
Sabre 3
Nightmare 3
Kikimora 2
Sparklance Tessella 2
Unstable Abyssal Depths 2
Hurricane Fleet Issue 2
Drake Navy Issue 2
Proteus 2
Golem 2
Hurricane 2