Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

SADIST666

Appearances
1,977
Visible killmail appearances
Kills
1,886
95.4% of appearances
Losses
91
4.6% of appearances
Hot systems
94
Distinct systems in window
Newest visible event
2026-03-30 01:38:03
10h ago
Top hotspot
Amamake
217 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Amamake is the strongest visible hotspot with 217 appearances (211 kills / 6 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: Most common visible final-blow threat: Chaos arbiter (Fraternity.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Amamake 217 211 6 2026-03-28 21:17:12
PNFW-O 150 145 5 2026-02-28 22:34:03
Dal 146 142 4 2026-03-28 18:22:30
Evati 71 70 1 2025-11-17 18:30:16
K76A-3 66 66 0 2026-01-03 02:12:53
LXQ2-T 59 56 3 2026-03-20 01:13:54
Siseide 56 53 3 2026-02-22 04:25:25
Auga 55 54 1 2026-02-12 00:48:26
Vard 53 50 3 2025-11-26 01:33:29
Ezzara 42 40 2 2025-11-08 18:20:04
F9-FUV 33 33 0 2026-01-03 20:58:17
Y4B-BQ 27 27 0 2026-03-13 02:18:11

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 126
Tactical Withdrawal Team The Rejected. 119
Jerkasaurus Wrecks Inc. Sedition. 64
Task Force 641 Empyrean Edict 58
Prime Directive. Local Is Primary 57
Dirt 'n' Glitter Local Is Primary 46
Balls Deep Inc. 31
Dishonorable Duel Disturbance Deepwater Hooligans 23
Slow Chidlren at Play SL0W CHILDREN AT PLAY 23
Fuxi Legion Fraternity. 23

Victim hulls

Hull Events
Capsule 130
Drake Navy Issue 57
Maelstrom 53
Sabre 44
Cyclone Fleet Issue 34
Prophecy Navy Issue 32
Barghest 32
Revelation Navy Issue 31
Ferox 30
Typhoon 30

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Chaos arbiter Fraternity. 5
Kurupt. Sedition. 3
Dirt 'n' Glitter Local Is Primary 3
Rattini Tribe Minmatar Fleet Alliance 3
Dishonorable Duel Disturbance Deepwater Hooligans 3
Balls Deep Inc. 3
Prime Directive. Local Is Primary 3
Full Broadside Deepwater Hooligans 3
Blackwater USA Inc. Deepwater Hooligans 3
Know-Nothings Deepwater Hooligans 3

Final-blow hulls

Hull Events
Drake Navy Issue 6
Nightmare 5
Prophecy Navy Issue 4
Ferox Navy Issue 3
Cyclone Fleet Issue 3
Nestor 3
Osprey Navy Issue 3
Ferox 3
Rupture 3
Hecate 2