Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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stArstRuKt stRuKts

Appearances
114
Visible killmail appearances
Kills
105
92.1% of appearances
Losses
9
7.9% of appearances
Hot systems
23
Distinct systems in window
Newest visible event
2026-03-21 23:09:18
8d ago
Top hotspot
Atioth
22 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 22 appearances (22 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 23:00 UTC and stays active through roughly 01:59 UTC.
Target profile: Most common visible victim entity: KarmaFleet (Goonswarm Federation).
Threat profile: Most common visible final-blow threat: Revenent Defence Corperation (Ishuk-Raata Enforcement Directive).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 22 22 0 2026-03-06 23:33:12
UEJX-G 17 15 2 2026-03-21 23:09:18
KGT3-6 17 17 0 2025-11-13 01:37:06
K-IYNW 12 12 0 2026-03-07 00:11:49
0S1-GI 9 9 0 2026-02-03 00:18:49
A4L-A2 8 8 0 2026-01-16 00:04:16
D-I9HJ 5 5 0 2026-02-19 21:54:10
7RM-N0 3 1 2 2026-01-24 22:11:10
H1-J33 2 2 0 2026-02-07 23:37:55
MZ1E-P 2 2 0 2026-02-06 19:36:45
RG9-7U 2 2 0 2026-01-01 19:48:20
BWF-ZZ 2 0 2 2025-11-20 20:43:38

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
KarmaFleet Goonswarm Federation 8
Agent Bunny Ranch Corporation 4
Fatalix Industries Sigma Grindset 4
Slow Chidlren at Play SL0W CHILDREN AT PLAY 4
Systems High Guard Tactical Narcotics Team 3
Pack of Psychos Goonswarm Federation 3
SUNDERING Goonswarm Federation 3
Ascendance Goonswarm Federation 3
GoonWaffe Goonswarm Federation 3
Void Engine. The Initiative. 3

Victim hulls

Hull Events
Capsule 38
Kikimora 4
Purifier 4
Svipul 3
Caracal Navy Issue 3
Falcon 3
Stabber 3
Cyclone Fleet Issue 2
Jackdaw 2
Exequror Navy Issue 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Revenent Defence Corperation Ishuk-Raata Enforcement Directive 2
The Vendetta Mercenaries Vendetta Mercenary Group 2
Stars Corporate Group The Initiative. 2
KillTronic Test Alliance Please Ignore 2
Lowlife. Snuffed Out 1

Final-blow hulls

Hull Events
Eris 3
Cenotaph 2
Khizriel 1
Maulus Navy Issue 1
Exequror Navy Issue 1
Archon 1