Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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S I L E N T.

Appearances
19
Visible killmail appearances
Kills
19
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2020-11-21 01:16:18
65mo ago
Top hotspot
Ravarin
11 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Ravarin is the strongest visible hotspot with 11 appearances (11 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: ipissintosunbeamstomakerainbows.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Ravarin 11 11 0 2020-02-15 04:52:41
Fasse 4 4 0 2020-11-21 01:16:18
Yulai 1 1 0 2020-09-14 17:23:57
Gomati 1 1 0 2020-08-12 00:28:52
Aliette 1 1 0 2020-04-18 17:46:17
Ney 1 1 0 2020-04-09 00:22:02

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
ipissintosunbeamstomakerainbows 6
Totally Generic Industrial Corp 4
Loose Ends Inc. 1
Domino Deep Space Exploration Station 1
Joint Harvesting Inc. 1
Eva Zone Without Wives 1
The Scope 1
QUEEN SUN Free Traders Guild 1
Reliable people 1
Dodixie CeXe 1

Victim hulls

Hull Events
Small Beam Laser Battery 3
Capsule 3
Medium AutoCannon Battery 2
White Noise Generation Battery 2
Mobile Tractor Unit 1
Astero 1
Venture 1
Rorqual 1
Myrmidon 1
Small AutoCannon Battery 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.