Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

CASTOLE

Appearances
514
Visible killmail appearances
Kills
279
54.3% of appearances
Losses
235
45.7% of appearances
Hot systems
19
Distinct systems in window
Newest visible event
2026-03-29 00:31:18
1d ago
Top hotspot
Maurasi
180 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Maurasi is the strongest visible hotspot with 180 appearances (73 kills / 107 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: State War Academy.
Threat profile: Most common visible final-blow threat: CONCORD.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Maurasi 180 73 107 2026-03-29 00:31:18
Muvolailen 127 47 80 2026-03-28 16:41:58
Ignoitton 94 93 1 2026-03-28 21:56:42
Carrou 36 35 1 2026-03-28 13:53:40
Itamo 29 10 19 2026-03-19 19:52:07
Sobaseki 10 1 9 2026-03-26 21:54:11
Mitsolen 9 3 6 2026-03-14 17:42:22
G5ED-Y 6 6 0 2026-03-27 20:27:31
Isanamo 5 0 5 2026-03-16 14:39:04
Jita 3 0 3 2026-03-25 18:40:16
Olettiers 3 3 0 2026-03-23 14:53:09
Crielere 3 3 0 2026-03-13 20:38:44

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
State War Academy 39
Science and Trade Institute 32
School of Applied Knowledge 25
Federal Navy Academy 18
Hang in thereHT 10
Blue Nova Republic Fraternity. 6
Center for Advanced Studies 5
Republic Military School 5
Pator Tech School 5
Hedion University 5

Victim hulls

Hull Events
Venture 123
Capsule 68
Pioneer 44
Retriever 9
Corax 3
Algos 3
Procurer 3
Vexor 3
Endurance 2
Thrasher 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
CONCORD 115
Corporate Police Force 108
HIGH SEC MINING CORP Main Stage Strip Miners Excavation and Exploration 2
Retaliation Nation 1
New Edem Police Department 1
Brave Newbies Inc. Brave Collective 1
Mark Borrigan's Book Club 1
Alice's Adventures in Wonderland A Mad Tea-Party 1
Absolute Order XVI Absolute Honor 1
Annoying Yo-lo Mosquitoes Brotherhood of Spacers 1

Final-blow hulls

Hull Events
Concord POLICE Captain 115
Caldari Police 3rd Lieutenant 57
Caldari Police Vice Commissioner 48
Caldari Police Commissioner 3
Catalyst Navy Issue 1
Drifter Raider Battleship 1
Porpoise 1
Legion 1
Vigilant 1
Retriever 1