Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Alork

Appearances
8
Visible killmail appearances
Kills
0
0.0% of appearances
Losses
8
100.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-27 16:20:42
2d ago
Top hotspot
E-OGL4
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: E-OGL4 is the strongest visible hotspot with 4 appearances (0 kills / 4 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: No clear target trend yet in the selected window.
Threat profile: Most common visible final-blow threat: Lucky.Punch.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
E-OGL4 4 0 4 2026-03-27 16:20:42
M-OEE8 2 0 2 2026-03-18 21:40:26
Otsasai 2 0 2 2026-03-12 17:48:34

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

No visible victim-entity pattern yet.

Victim hulls

No visible victim-hull pattern yet.

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Lucky.Punch 4
Arknights. Fraternity. 2
Pupilos do Exercito 1
Very Italian People The Initiative. 1

Final-blow hulls

Hull Events
Abaddon 2
Malediction 2
Vedmak 1
Omen Navy Issue 1
Retribution 1
Stabber 1