Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Appearances
24
Visible killmail appearances
Kills
12
50.0% of appearances
Losses
12
50.0% of appearances
Hot systems
15
Distinct systems in window
Newest visible event
2026-03-29 07:20:16
3h ago
Top hotspot
J133113
6 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J133113 is the strongest visible hotspot with 6 appearances (5 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 07:00 UTC and stays active through roughly 09:59 UTC.
Target profile: Most common visible victim entity: Pie Holdings Inc. (Snail Church).
Threat profile: Most common visible final-blow threat: Corporate Police Force.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J133113 6 5 1 2026-03-26 17:16:01
J161335 3 3 0 2026-03-17 07:10:27
J103237 2 1 1 2026-03-28 20:31:39
Tama 2 0 2 2026-03-21 20:13:41
J222604 1 1 0 2026-03-29 07:20:16
Marthia 1 0 1 2026-03-28 06:22:00
J110810 1 1 0 2026-03-27 13:00:27
Ahbazon 1 0 1 2026-03-25 19:28:11
Amarr 1 0 1 2026-03-19 13:35:54
J005280 1 0 1 2026-03-18 08:05:46
J162010 1 0 1 2026-03-17 16:05:47
Jita 1 0 1 2026-03-14 17:41:59

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Pie Holdings Inc. Snail Church 2
One Men Corporation 2
Bannerlords 2
W-space guardians 1
Enigma Expanse ENIGMA DOMAIN ALLIANCE 1
Sakura PLC 1
Pator Tech School 1
Tawantinsuyu Ascendant 1
Holy Rus Empire 4Crabs Tavern 1

Victim hulls

Hull Events
Capsule 2
Praxis 1
Mobile Tractor Unit 1
Brutix Navy Issue 1
Loki 1
Flycatcher 1
Sabre 1
Dominix 1
Typhoon 1
Rupture 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Corporate Police Force 2
Amarr Civil Service 2
Victory or Whatever Nourv Gate Security Commission 2
Voidhounds Pretenders 1
Squatch Squad 1
Pie Holdings Inc. Snail Church 1
Tawantinsuyu Ascendant 1
Unknown corporation 1
Anarchist Dawn U N K N O W N 1

Final-blow hulls

Hull Events
Proteus 2
Vigilant 2
Praxis 1
Sleepless Preserver 1
Vargur 1
Caldari Police Commissioner 1
Amarr Surveillance General Major 1
Caldari Police Vice Commissioner 1
Amarr Surveillance Sergeant Major 1
Rupture 1