Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Naedia

Appearances
5
Visible killmail appearances
Kills
1
20.0% of appearances
Losses
4
80.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-27 22:25:56
1d ago
Top hotspot
Maurasi
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Maurasi is the strongest visible hotspot with 2 appearances (1 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: SCREECHING GRASS (Bully Brigade).
Threat profile: Most common visible final-blow threat: Unknown corporation.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Maurasi 2 1 1 2026-03-27 22:25:56
Eytjangard 1 0 1 2026-01-31 18:42:04
Barmalie 1 0 1 2025-11-19 21:24:31
Decon 1 0 1 2025-11-14 23:12:41

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
SCREECHING GRASS Bully Brigade 1

Victim hulls

Hull Events
Standup Templar II 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Unknown corporation 1
Malakim Zealots 1
Sons of Seyllin Sedition. 1
SCREECHING GRASS Bully Brigade 1

Final-blow hulls

Hull Events
Tholos 1
Astrahus 1
Serpentis Sentry 1
Nemesis 1