Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Tepliy Warm

Appearances
10
Visible killmail appearances
Kills
4
40.0% of appearances
Losses
6
60.0% of appearances
Hot systems
1
Distinct systems in window
Newest visible event
2026-03-16 07:41:07
16d ago
Top hotspot
4H-YJZ
1 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 4H-YJZ is the strongest visible hotspot with 1 appearances (0 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: Nadire Security Consultants (Federation Peacekeepers).
Threat profile: Most common visible final-blow threat: They Ruin The Game (SHADOW UNIT).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
4H-YJZ 1 0 1 2026-03-16 07:41:07

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Nadire Security Consultants Federation Peacekeepers 1
Vortex Command Corporation 1
Guri Stas Fleet 1
Nocturnal Romance Cynosural Field Theory. 1

Victim hulls

Hull Events
Catalyst Navy Issue 1
Caldari Navy Hookbill 1
Catalyst 1
Velator 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
They Ruin The Game SHADOW UNIT 2
Nocturnal Romance Cynosural Field Theory. 1
Unknown corporation 1
Nadire Security Consultants Federation Peacekeepers 1
Stakeholder Engagements. Psychotic Tendencies. 1

Final-blow hulls

Hull Events
Republic Fleet Firetail 3
Catalyst Navy Issue 1
Secure Databank 1
Caldari Navy Hookbill 1