Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| J120310 | 6 | 4 | 2 |
2026-03-17 13:19:44 12d ago
|
| J110411 | 1 | 0 | 1 |
2026-01-24 19:57:27 2mo ago
|
| Muvolailen | 1 | 0 | 1 |
2025-12-22 09:37:27 3mo ago
|
| J223733 | 1 | 0 | 1 |
2025-12-21 15:35:32 3mo ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Gubba nub nub doo rah kah | — | 1 |
| Adeptus Mechanicus Coalition | — | 1 |
| Luckdust Combat and Resource Syndicate | — | 1 |
| Hedion University | — | 1 |
| Hull | Events |
|---|---|
| Pioneer | 1 |
| Venture | 1 |
| Customs Office | 1 |
| Heron | 1 |
What most often lands the final blow when this entity loses in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Space Slums | — | 2 |
| Unknown corporation | — | 2 |
| Bigbadaboom. | Safety. | 1 |
| Hull | Events |
|---|---|
| Metamorphosis | 2 |
| Vigilant Sentry Tower | 1 |
| Emergent Watchman | 1 |
| Merlin | 1 |