Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Tyrell Jackson

Appearances
483
Visible killmail appearances
Kills
440
91.1% of appearances
Losses
43
8.9% of appearances
Hot systems
115
Distinct systems in window
Newest visible event
2026-03-28 06:49:09
1d ago
Top hotspot
SG-3HY
43 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: SG-3HY is the strongest visible hotspot with 43 appearances (43 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 05:00 UTC and stays active through roughly 07:59 UTC.
Target profile: Most common visible victim entity: Slow Chidlren at Play (SL0W CHILDREN AT PLAY).
Threat profile: Most common visible final-blow threat: Contra Ratio (GameTheory).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
SG-3HY 43 43 0 2026-02-20 06:14:45
QZX-L9 34 34 0 2026-02-16 00:23:01
EFM-C4 23 20 3 2026-02-28 06:12:00
74-DRC 22 18 4 2026-02-19 04:50:20
L-GY1B 20 17 3 2026-01-12 03:35:44
HVGR-R 18 14 4 2026-02-20 05:48:36
9F-3CR 13 13 0 2026-02-02 02:59:12
6W-HRH 12 11 1 2026-03-02 03:42:01
F9-FUV 10 9 1 2026-03-15 03:33:34
Turnur 9 8 1 2026-03-27 05:28:51
G-QTSD 9 7 2 2026-02-23 05:59:32
BWF-ZZ 8 8 0 2026-02-17 05:10:29

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Slow Chidlren at Play SL0W CHILDREN AT PLAY 20
KarmaFleet Goonswarm Federation 17
Southern Cross Monopoly Flying Dangerous 14
The Forsakened Few We Forsakened Few 14
Tactical Withdrawal Team The Rejected. 11
Hard Knocks Inc. Hard Knocks Citizens 10
Therapy. The Initiative. 10
YeLuo-XingHai Fraternity. 10
Rattini Tribe Minmatar Fleet Alliance 9
Contra Ratio GameTheory 9

Victim hulls

Hull Events
Capsule 42
Drake Navy Issue 27
Ishtar 13
Maelstrom 11
Caracal 11
Sacrilege 10
Gila 9
Malediction 9
Muninn 8
Vagabond 8

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Contra Ratio GameTheory 3
Slow Chidlren at Play SL0W CHILDREN AT PLAY 3
Infinite Directive Test Alliance Please Ignore 2
KarmaFleet Goonswarm Federation 2
F I G H T C L U B H A R D L I N E R S 2
Drama Llamas. Curatores Veritatis Alliance 2
Blackwater Task Forces Goonswarm Federation 2
Meta Zero Meta Reloaded 2
Rekium Goonswarm Federation 1
Incredible. Brave Collective 1

Final-blow hulls

Hull Events
Omen Navy Issue 5
Jackdaw 4
Redeemer 3
Khizriel 2
Paladin 2
Manticore 2
Vagabond 2
Rapier 2
Cyclone Fleet Issue 1
Svipul 1