Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Sagamory

Appearances
26
Visible killmail appearances
Kills
26
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-28 06:45:23
1d ago
Top hotspot
C-BHDN
15 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: C-BHDN is the strongest visible hotspot with 15 appearances (15 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 18:00 UTC and stays active through roughly 20:59 UTC.
Target profile: Most common visible victim entity: Hard Knocks Inc. (Hard Knocks Citizens).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
C-BHDN 15 15 0 2026-03-27 19:08:11
F-5WYK 6 6 0 2026-03-28 06:45:23
EF-QZK 2 2 0 2026-03-28 06:15:50
OTJ9-E 1 1 0 2026-03-28 05:34:44
Y4B-BQ 1 1 0 2026-03-27 14:53:56
1I5-0V 1 1 0 2026-03-27 14:32:06

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Hard Knocks Inc. Hard Knocks Citizens 12
Lazerhawks L A Z E R H A W K S 4
Guardianes de la fe Death Legion of Capybaras 2
State Protectorate 1
XKXKXKXKXKXKXKXKXKXKKXKKXKXKXKKX Hard Knocks Executors 1
Noir. Shadow Cartel 1
No Vacancies No Vacancies. 1
Eagle Wing Industries Shadow Cartel 1
Half Empty xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku 1
Incognito Mode Brotherhood of Spacers 1

Victim hulls

Hull Events
Sabre 4
Nightmare 3
Capsule 3
Minokawa 2
Muninn 2
Scimitar 2
Revelation Navy Issue 1
Naglfar Fleet Issue 1
Brutix Navy Issue 1
Flycatcher 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.