Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Headhunter JAX

Appearances
25
Visible killmail appearances
Kills
25
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-28 10:55:02
19h ago
Top hotspot
O3-4MN
12 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: O3-4MN is the strongest visible hotspot with 12 appearances (12 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 10:00 UTC and stays active through roughly 12:59 UTC.
Target profile: Most common visible victim entity: Mizasaurus Imperialis (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
O3-4MN 12 12 0 2026-03-27 22:02:51
C-J6MT 5 5 0 2026-03-28 10:55:02
8-WYQZ 4 4 0 2026-03-28 10:21:52
88A-RA 2 2 0 2026-03-28 09:25:41
F7A-MR 2 2 0 2026-03-26 15:12:35

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Mizasaurus Imperialis Goonswarm Federation 3
KarmaFleet Goonswarm Federation 3
Blackwater Task Forces Goonswarm Federation 2
UK Corp Goonswarm Federation 2
GSF Logistics and Posting Reserves Goonswarm Federation 2
Illuminated Goonswarm Federation 2
Ascendance Goonswarm Federation 2
Shocky Industries Ltd. Goonswarm Federation 2
HongLou Goonswarm Federation 1
Echelon Research Goonswarm Federation 1

Victim hulls

Hull Events
Capsule 9
Falcon 3
Pioneer 1
Ferox Navy Issue 1
Vedmak 1
Jackdaw 1
Svipul 1
Capsule - Genolution 'Auroral' 197-variant 1
Flycatcher 1
Thrasher 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.