Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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PhoNaK

Appearances
23
Visible killmail appearances
Kills
23
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-03-29 16:58:35
5h ago
Top hotspot
Asakai
8 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Asakai is the strongest visible hotspot with 8 appearances (8 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: Space Oddities Join Us.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Asakai 8 8 0 2026-03-25 06:40:54
Anchauttes 7 7 0 2026-03-29 15:53:10
Athounon 2 2 0 2026-03-29 16:37:12
Mercomesier 1 1 0 2026-03-29 16:58:35
Manjonakko 1 1 0 2026-03-25 14:18:01
Mushikegi 1 1 0 2026-03-25 06:47:38
Prism 1 1 0 2026-03-25 04:11:57
Kinakka 1 1 0 2026-03-24 15:42:16
Ikoskio 1 1 0 2026-03-24 09:45:39

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Space Oddities Join Us 4
Tomato Soup. Industrial Nisuwa Cartel 2
PLA Fleet People's Liberation Alliance 2
State Protectorate 2
Infinity Avenger Snuffed Out 2
Axiom. Singularity... 1
Serenity Moe University Fraternity Auxiliary 1
The Tuskers The Tuskers Co. 1
Original Sword 1
exiles. Ninja Unicorns with Huge Horns 1

Victim hulls

Hull Events
Caldari Navy Hookbill 2
Scimitar 2
Rook 2
Cormorant Navy Issue 1
Claymore 1
Sleipnir 1
Omen Navy Issue 1
Caracal Navy Issue 1
Cormorant 1
Phobos 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.