Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Henry Mancini

Appearances
20
Visible killmail appearances
Kills
20
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-29 15:08:01
1h ago
Top hotspot
K-IYNW
8 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: K-IYNW is the strongest visible hotspot with 8 appearances (8 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 08:00 UTC and stays active through roughly 10:59 UTC.
Target profile: Most common visible victim entity: Amped. (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
K-IYNW 8 8 0 2026-03-28 08:51:25
HPS5-C 5 5 0 2026-03-29 15:08:01
HD-JVQ 3 3 0 2026-03-23 09:48:45
H-5GUI 2 2 0 2026-03-28 07:07:23
I6-SYN 1 1 0 2026-03-28 08:43:27
C1G-XC 1 1 0 2026-03-27 08:00:19

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Amped. Goonswarm Federation 2
Inauspicious Tidings 2
Angry Angels Constructions Goonswarm Federation 1
Alkaid Broken Army The Initiative. 1
Zebra Corp Goonswarm Federation 1
I N E X T R E M I S Tactical Narcotics Team 1
Goat to Go The Initiative. 1
Windrammers Goonswarm Federation 1
Ascendance Goonswarm Federation 1
Fritz.. The Initiative. 1

Victim hulls

Hull Events
Raven Navy Issue 3
Flycatcher 2
Hound 2
Muninn 2
Kikimora 1
Bifrost 1
Damnation 1
Sabre 1
Federation Navy Comet 1
Zealot 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.