Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Harccsont

Appearances
5
Visible killmail appearances
Kills
5
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-26 00:04:00
3d ago
Top hotspot
QCGG-Q
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: QCGG-Q is the strongest visible hotspot with 2 appearances (2 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 00:00 UTC and stays active through roughly 02:59 UTC.
Target profile: Most common visible victim entity: Hard Knocks Inc. (Hard Knocks Citizens).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
QCGG-Q 2 2 0 2026-03-26 00:04:00
B-B0ME 1 1 0 2026-03-25 23:59:14
H-HGGJ 1 1 0 2026-03-25 23:44:57
TAL1-3 1 1 0 2026-03-24 01:37:18

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Hard Knocks Inc. Hard Knocks Citizens 1
Lazerhawks L A Z E R H A W K S 1
Lethal Devotion D E L I R I U M 1
Safety Third Brotherhood of Spacers 1
Star Frontiers Brotherhood of Spacers 1

Victim hulls

Hull Events
Garmur 1
Flycatcher 1
Sabre 1
Nightmare 1
Scimitar 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.