Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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reamorph

Appearances
73
Visible killmail appearances
Kills
73
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-28 20:54:14
13h ago
Top hotspot
Amamake
56 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Amamake is the strongest visible hotspot with 56 appearances (56 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Rattini Tribe (Minmatar Fleet Alliance).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Amamake 56 56 0 2026-03-28 20:54:14
Uemon 7 7 0 2026-03-27 19:57:14
Atlar 5 5 0 2026-03-27 20:55:23
R-6KYM 5 5 0 2026-03-24 20:12:01

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Rattini Tribe Minmatar Fleet Alliance 5
F.U.N. Inc. The Ancients. 5
Outback Steakhouse of Pancakes Deepwater Hooligans 4
Shanks and Shivs 3
Minmatar Fleet Academy Minmatar Fleet Alliance 2
Catskull Horizons Grimskulls 2
Verlate. Verlate 2
O.R.C.A. Brigade Ravens Nest Syndicate 2
DVZ62 1
WiNGSPAN Delivery Services WiNGSPAN Delivery Network 1

Victim hulls

Hull Events
Tempest 8
Capsule 4
Harbinger 3
Machariel 3
Megathron Navy Issue 3
Typhoon 3
Cyclone Fleet Issue 2
Praxis 2
Bifrost 2
Brutix Navy Issue 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.