Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Valtyr Medici

Appearances
22
Visible killmail appearances
Kills
22
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-03-29 04:34:15
10h ago
Top hotspot
TAL1-3
20 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: TAL1-3 is the strongest visible hotspot with 20 appearances (20 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Hard Knocks Inc. (Hard Knocks Citizens).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
TAL1-3 20 20 0 2026-03-26 02:28:16
IF-KD1 2 2 0 2026-03-29 04:34:15

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Hard Knocks Inc. Hard Knocks Citizens 5
Warrior. Capys Holding 4
PILGRIMS Capys Holding 3
Star Frontiers Brotherhood of Spacers 2
lnput Broadcast Brotherhood Death Legion of Capybaras 1
Death Legion of Capybaras Executors Death Legion of Capybaras 1
No Vacancies No Vacancies. 1
Ferro Extraction and Devastation Express Gentlemen's.Club 1
Unstoppable legion Death Legion of Capybaras 1
Flota Imperial Death Legion of Capybaras 1

Victim hulls

Hull Events
Nightmare 11
Standup Shadow 2
Standup Dragonfly I 1
Tenebrex Cyno Jammer 1
Stork 1
Mobile Cynosural Inhibitor 1
Loki 1
Basilisk 1
Scimitar 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.