Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Li1004ek 9re80

Appearances
18
Visible killmail appearances
Kills
18
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-29 19:31:54
5h ago
Top hotspot
HPS5-C
12 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: HPS5-C is the strongest visible hotspot with 12 appearances (12 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: The Northerners (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
HPS5-C 12 12 0 2026-03-29 15:05:00
D2-HOS 3 3 0 2026-03-29 15:37:21
9DQW-W 1 1 0 2026-03-29 19:31:54
C1XD-X 1 1 0 2026-03-29 19:04:26
IGE-RI 1 1 0 2026-03-23 19:27:45

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The Northerners Fraternity. 2
Legendary Gentlemen's Club Fraternity. 2
Descendants of Shen Nong Fraternity. 2
Bedlam Escapees Apocalypse Now. 1
Rogue Inferno. Fraternity. 1
Patriarch Of Destruction Northern Coalition. 1
Starlight Horizon Fraternity. 1
S0viet Uni0n Insidious. 1
Clown Swords. Fraternity. 1
Deep Space Coalition Fraternity. 1

Victim hulls

Hull Events
Apocalypse Navy Issue 8
Devoter 2
Hecate 1
Exequror Navy Issue 1
Damnation 1
Zealot 1
Pilgrim 1
Rapier 1
Retribution 1
Stiletto 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.