Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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MineDude777

Appearances
44
Visible killmail appearances
Kills
44
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-28 19:19:05
8h ago
Top hotspot
Bosboger
25 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Bosboger is the strongest visible hotspot with 25 appearances (25 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Rattini Tribe (Minmatar Fleet Alliance).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Bosboger 25 25 0 2026-03-28 01:19:51
Sharuveil 9 9 0 2026-03-26 23:07:02
Decon 5 5 0 2026-03-26 01:13:44
Bordan 2 2 0 2026-03-26 02:02:43
Siseide 1 1 0 2026-03-28 19:19:05
Lermireve 1 1 0 2026-03-26 02:55:49
Ane 1 1 0 2026-03-25 02:23:22

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Rattini Tribe Minmatar Fleet Alliance 18
Trash Pandas of Kaunokka 2
Banana-Republic. Shadow Cartel 2
I'd Buy That For A Dollar 2
Ravens of the Night 1
Zarzakh Toe Inspection Committee 1
The Dark Tribe Minmatar Fleet Alliance 1
Deep Core Mining Inc. 1
Golden Forests Production Goonswarm Federation 1
Federal Navy Academy 1

Victim hulls

Hull Events
Revelation 4
Apocalypse 4
Apocalypse Navy Issue 3
Venture 2
Redeemer 2
Tempest Fleet Issue 2
Retriever 2
Capsule 2
Pioneer Consortium Issue 1
Pioneer 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.