Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Runs slowly AA

Appearances
66
Visible killmail appearances
Kills
66
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
10
Distinct systems in window
Newest visible event
2026-03-29 15:08:50
22h ago
Top hotspot
Vale
15 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Vale is the strongest visible hotspot with 15 appearances (15 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: Authorized Biomass Recycling (7.62).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Vale 15 15 0 2026-03-29 13:07:56
K-6K16 15 15 0 2026-03-25 02:48:55
Raravoss 9 9 0 2026-03-29 14:37:22
Otela 9 9 0 2026-03-25 16:15:13
Tunudan 8 8 0 2026-03-25 15:12:05
Nalvula 3 3 0 2026-03-25 16:12:53
Komo 3 3 0 2026-03-24 13:02:10
F-TE1T 2 2 0 2026-03-25 02:47:33
Ahtila 1 1 0 2026-03-29 15:08:50
Ignebaener 1 1 0 2026-03-24 13:08:12

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Authorized Biomass Recycling 7.62 9
F1 Fighters 7.62 7
Imperrors Children 7.62 6
Lobster Express 7.62 6
Zero lmpact 6
Naval Defence Academy Naval Defence Alliance 5
Triglavian Oligarchs 7.62 5
Advanced Tear Harvesting V 7.62 4
EndlessRain Naval Defence Alliance 4
Dusk dreadnought. Dracarys. 2

Victim hulls

Hull Events
Eris 9
Loki 7
Vargur 7
Sabre 7
Alligator 5
Machariel 5
Capsule 5
Magus 3
Flycatcher 3
Stork 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.