Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Yog-Sothoth Tsasa

Appearances
55
Visible killmail appearances
Kills
55
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-28 16:40:22
21h ago
Top hotspot
Atioth
34 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 34 appearances (34 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 34 34 0 2026-03-28 16:40:22
Lasleinur 13 13 0 2026-03-22 14:38:11
ZDYA-G 4 4 0 2026-03-27 09:30:53
Evati 4 4 0 2026-03-22 14:50:27

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 10
New Eden Light Point College Fraternity. 4
Fuxi Legion Fraternity. 4
Sunset Red Activity Club Insidious. 3
Siberian Squad Siberian Squads 3
Little Red Riding Hole Wolves Amongst Strangers 2
Oblivion Watch HYDRA RELOADED 2
Special law enforcement department Fraternity. 2
Marauders Associated Synergy of Steel 2
u.k militia forces Fraternity. 1

Victim hulls

Hull Events
Maelstrom 32
Metenox Moon Drill 6
Apocalypse 5
Raven Navy Issue 2
Capsule 2
Zirnitra 1
Damnation 1
Stabber Fleet Issue 1
Purifier 1
Zealot 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.