Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

RE Nirvana

Appearances
10
Visible killmail appearances
Kills
4
40.0% of appearances
Losses
6
60.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-29 13:10:07
3d ago
Top hotspot
IG-ZAM
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: IG-ZAM is the strongest visible hotspot with 4 appearances (0 kills / 4 losses).
Prime activity: The strongest visible activity window starts around 17:00 UTC and stays active through roughly 19:59 UTC.
Target profile: Most common visible victim entity: Tech Builds (The Initiative.).
Threat profile: Most common visible final-blow threat: Annoying Curse.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
IG-ZAM 4 0 4 2026-03-29 13:10:07
KVN-36 2 2 0 2026-03-27 17:10:09
C-N4OD 2 2 0 2026-03-27 17:06:40
C-J6MT 2 0 2 2026-03-27 16:19:27

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Tech Builds The Initiative. 2
Baba Yagas The Initiative. 1
Splash Inc. The Initiative. 1

Victim hulls

Hull Events
Ikitursa 1
Stabber Fleet Issue 1
Eagle 1
Vexor 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Annoying Curse 2
Border Worlds Excavations Great Wildlands Conservation Society 1
Tritanium Industries and Technology Goonswarm Federation 1
Brothers of Tyr Goonswarm Federation 1
AMC. Great Wildlands Conservation Society 1

Final-blow hulls

Hull Events
Thrasher Fleet Issue 2
Svipul 2
Osprey Navy Issue 2