Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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JYDSYHYL

Appearances
28
Visible killmail appearances
Kills
28
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
10
Distinct systems in window
Newest visible event
2026-03-29 13:53:45
1d ago
Top hotspot
R-ARKN
11 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: R-ARKN is the strongest visible hotspot with 11 appearances (11 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Worthless Carebears (The Initiative.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
R-ARKN 11 11 0 2026-03-25 14:58:38
7P-J38 4 4 0 2026-03-29 13:53:45
RYQC-I 4 4 0 2026-03-29 05:11:24
X-HISR 2 2 0 2026-03-27 14:25:35
D4-2XN 2 2 0 2026-03-27 02:25:05
Thera 1 1 0 2026-03-29 12:01:02
E1UU-3 1 1 0 2026-03-29 10:16:57
0A-KZ0 1 1 0 2026-03-29 06:44:10
7-8EOE 1 1 0 2026-03-27 12:40:07
C9N-CC 1 1 0 2026-03-24 16:02:17

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Worthless Carebears The Initiative. 5
Caladrius Nest The Initiative. 3
Arknights. Fraternity. 3
Academy of Russian Federation 2
DERUS ORDER The Initiative. 1
Abyssal Whale Mfy 1
Amish Tobacco Plantation Co. D-sync. 1
Goose Squad The Initiative. 1
Imperium Cartel. The Initiative. 1
HVLVCRON DREVD COVEN 1

Victim hulls

Hull Events
Vedmak 9
Exequror Navy Issue 2
Scimitar 2
Capsule 2
Augoror 2
Praxis 1
Sunesis 1
Golem 1
Hyperion 1
Sleipnir 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.