Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Natsuiro Fubuki Mio

Appearances
11
Visible killmail appearances
Kills
11
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-04-01 12:37:07
7h ago
Top hotspot
7D-0SQ
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 7D-0SQ is the strongest visible hotspot with 2 appearances (2 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
7D-0SQ 2 2 0 2026-03-28 14:39:48
X5-UME 2 2 0 2026-03-28 13:44:49
D7T-C0 1 1 0 2026-04-01 12:37:07
HHK-VL 1 1 0 2026-03-31 09:16:16
MUXX-4 1 1 0 2026-03-30 15:48:42
J174618 1 1 0 2026-03-30 14:26:46
E9KD-N 1 1 0 2026-03-28 12:43:43
O-A6YN 1 1 0 2026-03-28 11:37:51
FWA-4V 1 1 0 2026-03-28 11:00:01

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 2
Fraternity Building Management Fraternity. 2
Into Oblivion. Fraternity. 1
Alkaid Broken Army The Initiative. 1
SpaceX Galactic Siberian Squads 1
Sacred Templars Fraternity. 1
The Black Crow Bandits Northern Coalition. 1
Red Scarf Humpback Fraternity. 1
Sensible People Sigma Grindset 1

Victim hulls

Hull Events
Metenox Moon Drill 2
Orbital Skyhook 2
Phoenix Navy Issue 1
Minokawa 1
Stork 1
Sabre 1
Phoenix 1
Revelation 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.