Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Eugate Vares Vyvorant

Appearances
16
Visible killmail appearances
Kills
16
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-03-26 20:30:27
2d ago
Top hotspot
Athounon
6 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Athounon is the strongest visible hotspot with 6 appearances (6 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Ishukone Watch D.I.R.E Marshals (United Caldari Space Command.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Athounon 6 6 0 2026-03-26 20:08:16
Kinakka 3 3 0 2026-03-26 19:49:25
Alsavoinon 2 2 0 2026-03-22 14:06:39
Martoh 1 1 0 2026-03-26 20:30:27
Eha 1 1 0 2026-03-24 20:42:05
Mercomesier 1 1 0 2026-03-23 19:46:17
Aubenall 1 1 0 2026-03-23 17:32:46
Aldranette 1 1 0 2026-03-22 11:29:51

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Ishukone Watch D.I.R.E Marshals United Caldari Space Command. 4
State Protectorate 3
Federal Defense Union 3
Anomalous Material Aquisition 1
State War Academy 1
UAN Indonesia 1
Umbre11a 1
United Caldari Navy United Caldari Space Command. 1
The Ultraviolet Control Absolute Glory 1

Victim hulls

Hull Events
Catalyst Navy Issue 3
Tristan 3
Federation Navy Comet 2
Cormorant Navy Issue 1
Dragoon 1
Dominix Navy Issue 1
Thrasher 1
Catalyst 1
Capsule 1
Rifter 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.