Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Wednesday boy

Appearances
5
Visible killmail appearances
Kills
2
40.0% of appearances
Losses
3
60.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-03-24 15:14:53
4d ago
Top hotspot
Sarenemi
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Sarenemi is the strongest visible hotspot with 4 appearances (1 kills / 3 losses).
Prime activity: The strongest visible activity window starts around 12:00 UTC and stays active through roughly 14:59 UTC.
Target profile: Most common visible victim entity: Assault Squadron.
Threat profile: Most common visible final-blow threat: Inaudi (Stone Warriors Fleet).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Sarenemi 4 1 3 2026-03-24 15:14:53
Hykanima 1 1 0 2026-03-24 13:15:45

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Assault Squadron 1
Revenent Defence Corperation Ishuk-Raata Enforcement Directive 1

Victim hulls

Hull Events
Caracal Navy Issue 1
Caldari Navy Hookbill 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Inaudi Stone Warriors Fleet 2
Fourth District Sentinels The Caldari Fourth District 1

Final-blow hulls

Hull Events
Hecate 2
Cormorant Navy Issue 1