Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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OopsMyGfGaveMeCOVID

Appearances
24
Visible killmail appearances
Kills
20
83.3% of appearances
Losses
4
16.7% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-28 12:50:44
19h ago
Top hotspot
Arnher
7 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Arnher is the strongest visible hotspot with 7 appearances (5 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 12:00 UTC and stays active through roughly 14:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: Most common visible final-blow threat: Chaos arbiter (Fraternity.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Arnher 7 5 2 2026-03-24 13:00:33
Eszur 5 5 0 2026-03-28 12:23:51
Alakgur 5 5 0 2026-03-23 12:11:50
Siseide 4 4 0 2026-03-28 12:50:44
PF-346 2 0 2 2026-03-24 09:24:51
Eytjangard 1 1 0 2026-03-27 12:17:57

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 16
Serenity Moe University Fraternity Auxiliary 3
Descendants of the Squishy Skies Minmatar Fleet Associates 1

Victim hulls

Hull Events
Raven 9
Huginn 2
Vigil 2
Lachesis 1
Scorpion 1
Scythe 1
Osprey 1
Merlin 1
Punisher 1
Griffin 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Chaos arbiter Fraternity. 2
Ex Pax Ultio 2

Final-blow hulls

Hull Events
Rokh 2
Raven 2