Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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UnnamedHuman

Appearances
8
Visible killmail appearances
Kills
6
75.0% of appearances
Losses
2
25.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-04-01 09:34:37
11h ago
Top hotspot
J162632
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J162632 is the strongest visible hotspot with 3 appearances (3 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 09:00 UTC and stays active through roughly 11:59 UTC.
Target profile: Most common visible victim entity: We Aim To MisBehave (Kenshin Shogunate.).
Threat profile: Most common visible final-blow threat: URSA PRIMUS (URSA.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J162632 3 3 0 2026-04-01 09:34:37
J003941 3 3 0 2026-03-31 09:13:45
J111007 2 0 2 2026-03-30 22:26:03

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
We Aim To MisBehave Kenshin Shogunate. 3
Haidamaky UA Fleets 2
Anarchy Squad UA Fleets 1

Victim hulls

Hull Events
Zarmazd 1
Magus 1
'Packrat' Mobile Tractor Unit 1
Golem 1
Absolution 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
URSA PRIMUS URSA. 1
Waechter der Sternenschmiede 1

Final-blow hulls

Hull Events
Prophecy Navy Issue 1
Loki 1