Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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AbackHH

Appearances
4
Visible killmail appearances
Kills
1
25.0% of appearances
Losses
3
75.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-29 05:53:53
12h ago
Top hotspot
Eszur
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Eszur is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: Most common visible final-blow threat: Rattini Tribe (Minmatar Fleet Alliance).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Eszur 2 0 2 2026-03-28 13:35:58
Ation 1 0 1 2026-03-29 05:53:53
Gulmorogod 1 1 0 2026-03-25 12:11:37

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 1

Victim hulls

Hull Events
Ibis 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Rattini Tribe Minmatar Fleet Alliance 1
Unknown corporation 1
Serpentis Corporation 1

Final-blow hulls

Hull Events
Republic Battlecruiser 1
Serpentis Agent 1
Punisher 1