Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Igor Gorodbin

Appearances
433
Visible killmail appearances
Kills
433
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-04-01 18:40:53
55m ago
Top hotspot
Hier
190 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Hier is the strongest visible hotspot with 190 appearances (190 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 18:00 UTC and stays active through roughly 20:59 UTC.
Target profile: Most common visible victim entity: State War Academy.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Hier 190 190 0 2026-04-01 18:40:53
Onanam 173 173 0 2026-03-29 23:42:42
Sadana 60 60 0 2026-03-27 21:16:58
Shirshocin 7 7 0 2026-03-31 18:54:55
Jasson 2 2 0 2026-03-28 21:33:18
Getrenjesa 1 1 0 2026-03-26 18:41:25

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
State War Academy 23
Federal Navy Academy 19
University of Caille 13
Legion Ascending Fraternity. 10
Scan Stakan HOLD MY PROBS 10
Science and Trade Institute 10
Industrial Goose Corporation 10
Thunder Shield Fraternity. 9
Simple Ivan's Cash 4 Kills 9
Bi-Polar Bears 8

Victim hulls

Hull Events
Capsule 215
Gallente Shuttle 66
Amarr Shuttle 45
Caldari Shuttle 43
Minmatar Shuttle 26
Council Diplomatic Shuttle 4
Apotheosis 3
Heron 3
Reaper 3
Myrmidon Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.